This isn't natural- Strange, unnatural mountains littered with ancient dangers.Lower fertility and less plants than normal. Barrens- A relatively desolate landscape with small, spiky hills.If your tile has a river, the river will have fertile soil on the banks. Higher fertility, more plants, and fewer ruins. Fertile valley- A secluded valley surrounded by mountains.Use from mod settings under Options > Mod Settings > Map Designer. Put the mountains where you want, turn the river sideways, and design your ideal map on almost any tile! You can use a preset, start with a preset and make changes, or design your map from scratch. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain shape, smoothing the mountains will smooth them in place, increasing soil fertility will make bigger patches in the same place, and so on.īig changes can make the map unrecognizeable. Map designer makes all changes relative to the original map. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.More options for unique, customized maps! When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Terrain added by other mods is supported via the “True Terrain Colors” feature (make sure it is enabled in the mod settings). If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch. Unless some other mod messes with that system. Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. > Will the preview/map be the same when I select the same world tile again later? Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer. > How long does it take to render the preview when you click a tile? Nothing additional is generated until you actually select a tile and trigger the preview. > Does this slow down world map generation? ![]() For example you can use it when starting a caravan or creating a second settlement. > Does this also work during an ongoing game, after selecting the starting location? > Can I safely add or remove this mod from existing saves?
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